<?xml version="1.0"?>
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	<id>https://www.worldofdragon.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jmk</id>
	<title>The Dragon Archive - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.worldofdragon.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jmk"/>
	<link rel="alternate" type="text/html" href="https://www.worldofdragon.org/index.php?title=Special:Contributions/Jmk"/>
	<updated>2026-06-17T08:54:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.15</generator>
	<entry>
		<id>https://www.worldofdragon.org/index.php?title=GLOVE&amp;diff=1410</id>
		<title>GLOVE</title>
		<link rel="alternate" type="text/html" href="https://www.worldofdragon.org/index.php?title=GLOVE&amp;diff=1410"/>
		<updated>2009-04-06T23:35:28Z</updated>

		<summary type="html">&lt;p&gt;Jmk: Really added video clip.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Infobox Game&lt;br /&gt;
|Image = [[Image:JMK_GLOVE_LOAD.PNG|center|300px|Titleimage from the game]]&lt;br /&gt;
|Gamenumber = &lt;br /&gt;
|Company = &lt;br /&gt;
|Developer = [[James McKay]]&lt;br /&gt;
|Publisher = [[Cronosoft]]&lt;br /&gt;
|Musician = &lt;br /&gt;
|Release = [[:Category:2007|2007]]&lt;br /&gt;
|Platform = [[Dragon 32]] or [[Dragon 64]]&lt;br /&gt;
|Genre = Gauntlet &lt;br /&gt;
|Gamemode = [[1P or 2P]]&lt;br /&gt;
|Operation = {{Joystick1}} {{Joystick2}} {{Keyboard}}&lt;br /&gt;
|Media = {{Cassette}}&lt;br /&gt;
|Language = {{EN}} &lt;br /&gt;
|Info = Not Yet Released&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Glove is a Gauntlet style game written by James McKay with some beta testing by the forum members of this site. Glove was finished in 2007 and was going to be released by [[Cronosoft]] as a real cassette for the Dragon 32/64 and Tandy CoCo 2/3 but as yet nothing has been produced. The game has a master tape, cover art and instructions, but nothing is forthcoming.  It can be played by 1 or 2 players using any combination of joysticks and keyboard, contains 50 levels and is a multiload on a 32K machine and a single load on a 64K machine making good use of the extra available memory.  The game will also detect a PAL or NTSC machine and will adjust both graphics mode and refresh rate accordingly.&lt;br /&gt;
&lt;br /&gt;
The game borrows heavily from Gauntlet and is an amazing attempt to get that style of gameplay onto the 6809 machines and it achieves this well and demonstrates that the Dragon and CoCo could hold their own in the old 8-bit wars - if a little short on on screen colours.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
The game contains no cheats, but levels 10, 20, 30 and 40 contain special exits that let you skip levels, if you can find them before time runs out!  Like other &amp;quot;infinite-continues&amp;quot; Gauntlet-style games, you can keep on playing by continuing with the other player before your player dies, however it is possible for one player to finish the game without &amp;quot;cheating&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:JMK_GLOVE_GREEN.PNG]]&lt;br /&gt;
[[File:JMK_GLOVE_BUFF.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
[http://www.youtube.com/watch?v=mOQuQ2K1CnE Video clip (note: from MESS in CoCo 3 mode).]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Game_Not_In_Archive]] [[Category:Game_Not_Online]]&lt;/div&gt;</summary>
		<author><name>Jmk</name></author>
		
	</entry>
	<entry>
		<id>https://www.worldofdragon.org/index.php?title=3D_Deathchase&amp;diff=1409</id>
		<title>3D Deathchase</title>
		<link rel="alternate" type="text/html" href="https://www.worldofdragon.org/index.php?title=3D_Deathchase&amp;diff=1409"/>
		<updated>2009-04-06T23:33:33Z</updated>

		<summary type="html">&lt;p&gt;Jmk: Added video clip.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Infobox Game&lt;br /&gt;
|Image = [[Image:3DDeathchase_Loading.png|center|300px|Titleimage from the game]]&lt;br /&gt;
|Gamenumber = &lt;br /&gt;
|Company = &lt;br /&gt;
|Developer = [[James McKay]]&lt;br /&gt;
|Publisher = [[Cronosoft]]&lt;br /&gt;
|Musician = &lt;br /&gt;
|Release = [[:Category:2009|2009]]&lt;br /&gt;
|Platform = [[Dragon 32]] or [[Dragon 64]]&lt;br /&gt;
|Genre = Arcade&lt;br /&gt;
|Gamemode = [[1P]]&lt;br /&gt;
|Operation = {{Joystick1}}{{Keyboard}}&lt;br /&gt;
|Media = {{Cassette}}&lt;br /&gt;
|Language = {{EN}} &lt;br /&gt;
|Info = Not Yet Released&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
3D Deathchase is a conversion of the highly rated ZX Spectrum 16K game by Mervyn J. Estcourt.  This version was written by James McKay and was based upon the disassembled Z80 source made by Richard Wilson for his Amstrad CPC conversion.  Like the original, this also fits into 16K (which some Tandy Color Computer models have installed).&lt;br /&gt;
&lt;br /&gt;
3D Deathchase features a chase through a forest on a motorbike, from an over-the-shoulder perspective.  The aim is to shoot two other motorbikes and a bonus item (a helicopter or a tank) while dodging the trees.  There are 8 sectors to beat, split into forest and arctic sections (the original had day and night sections, but the Dragon palette did not suit that, a bit of artistic licence was used).&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
Concentrate on the trees!&lt;br /&gt;
Complete sector 8 for a 15,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:3DDeathchase_Green.png]]&lt;br /&gt;
[[File:3DDeathchase_Buff.png]]&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
[http://www.youtube.com/watch?v=014SCePFq5c Video clip]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Game_Not_In_Archive]] [[Category:Game_Not_Online]]&lt;/div&gt;</summary>
		<author><name>Jmk</name></author>
		
	</entry>
	<entry>
		<id>https://www.worldofdragon.org/index.php?title=3D_Deathchase&amp;diff=1408</id>
		<title>3D Deathchase</title>
		<link rel="alternate" type="text/html" href="https://www.worldofdragon.org/index.php?title=3D_Deathchase&amp;diff=1408"/>
		<updated>2009-04-06T23:29:26Z</updated>

		<summary type="html">&lt;p&gt;Jmk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Infobox Game&lt;br /&gt;
|Image = [[Image:3DDeathchase_Loading.PNG|center|300px|Titleimage from the game]]&lt;br /&gt;
|Gamenumber = &lt;br /&gt;
|Company = &lt;br /&gt;
|Developer = [[James McKay]]&lt;br /&gt;
|Publisher = [[Cronosoft]]&lt;br /&gt;
|Musician = &lt;br /&gt;
|Release = [[:Category:2009|2009]]&lt;br /&gt;
|Platform = [[Dragon 32]] or [[Dragon 64]]&lt;br /&gt;
|Genre = Arcade&lt;br /&gt;
|Gamemode = [[1P]]&lt;br /&gt;
|Operation = {{Joystick1}}{{Keyboard}}&lt;br /&gt;
|Media = {{Cassette}}&lt;br /&gt;
|Language = {{EN}} &lt;br /&gt;
|Info = Not Yet Released&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
3D Deathchase is a conversion of the highly rated ZX Spectrum 16K game by Mervyn J. Estcourt.  This version was written by James McKay and was based upon the disassembled Z80 source made by Richard Wilson for his Amstrad CPC conversion.  Like the original, this also fits into 16K (which some Tandy Color Computer models have installed).&lt;br /&gt;
&lt;br /&gt;
3D Deathchase features a chase through a forest on a motorbike, from an over-the-shoulder perspective.  The aim is to shoot two other motorbikes and a bonus item (a helicopter or a tank) while dodging the trees.  There are 8 sectors to beat, split into forest and arctic sections (the original had day and night sections, but the Dragon palette did not suit that, a bit of artistic licence was used).&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
Complete sector 8 for a 15,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:3DDeathchase_Green.PNG]]&lt;br /&gt;
[[File:3DDeathchase_Buff.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Game_Not_In_Archive]] [[Category:Game_Not_Online]]&lt;/div&gt;</summary>
		<author><name>Jmk</name></author>
		
	</entry>
	<entry>
		<id>https://www.worldofdragon.org/index.php?title=File:3DDeathchase_Loading.png&amp;diff=1407</id>
		<title>File:3DDeathchase Loading.png</title>
		<link rel="alternate" type="text/html" href="https://www.worldofdragon.org/index.php?title=File:3DDeathchase_Loading.png&amp;diff=1407"/>
		<updated>2009-04-06T23:27:50Z</updated>

		<summary type="html">&lt;p&gt;Jmk: uploaded a new version of &amp;quot;File:3DDeathchase Loading.png&amp;quot;: Reverted to version as of 23:26, 6 April 2009&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3D Deathchase loading screen.&lt;/div&gt;</summary>
		<author><name>Jmk</name></author>
		
	</entry>
	<entry>
		<id>https://www.worldofdragon.org/index.php?title=File:3DDeathchase_Loading.png&amp;diff=1406</id>
		<title>File:3DDeathchase Loading.png</title>
		<link rel="alternate" type="text/html" href="https://www.worldofdragon.org/index.php?title=File:3DDeathchase_Loading.png&amp;diff=1406"/>
		<updated>2009-04-06T23:27:23Z</updated>

		<summary type="html">&lt;p&gt;Jmk: uploaded a new version of &amp;quot;File:3DDeathchase Loading.png&amp;quot;: Reverted to version as of 23:22, 6 April 2009&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3D Deathchase loading screen.&lt;/div&gt;</summary>
		<author><name>Jmk</name></author>
		
	</entry>
	<entry>
		<id>https://www.worldofdragon.org/index.php?title=File:3DDeathchase_Loading.png&amp;diff=1405</id>
		<title>File:3DDeathchase Loading.png</title>
		<link rel="alternate" type="text/html" href="https://www.worldofdragon.org/index.php?title=File:3DDeathchase_Loading.png&amp;diff=1405"/>
		<updated>2009-04-06T23:26:33Z</updated>

		<summary type="html">&lt;p&gt;Jmk: uploaded a new version of &amp;quot;File:3DDeathchase Loading.png&amp;quot;: 3D Deathchase loading screen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3D Deathchase loading screen.&lt;/div&gt;</summary>
		<author><name>Jmk</name></author>
		
	</entry>
	<entry>
		<id>https://www.worldofdragon.org/index.php?title=File:3DDeathchase_Buff.png&amp;diff=1404</id>
		<title>File:3DDeathchase Buff.png</title>
		<link rel="alternate" type="text/html" href="https://www.worldofdragon.org/index.php?title=File:3DDeathchase_Buff.png&amp;diff=1404"/>
		<updated>2009-04-06T23:23:39Z</updated>

		<summary type="html">&lt;p&gt;Jmk: 3D Deathchase in the buff palette.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3D Deathchase in the buff palette.&lt;/div&gt;</summary>
		<author><name>Jmk</name></author>
		
	</entry>
	<entry>
		<id>https://www.worldofdragon.org/index.php?title=File:3DDeathchase_Loading.png&amp;diff=1403</id>
		<title>File:3DDeathchase Loading.png</title>
		<link rel="alternate" type="text/html" href="https://www.worldofdragon.org/index.php?title=File:3DDeathchase_Loading.png&amp;diff=1403"/>
		<updated>2009-04-06T23:22:31Z</updated>

		<summary type="html">&lt;p&gt;Jmk: 3D Deathchase loading screen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3D Deathchase loading screen.&lt;/div&gt;</summary>
		<author><name>Jmk</name></author>
		
	</entry>
	<entry>
		<id>https://www.worldofdragon.org/index.php?title=File:3DDeathchase_Green.png&amp;diff=1402</id>
		<title>File:3DDeathchase Green.png</title>
		<link rel="alternate" type="text/html" href="https://www.worldofdragon.org/index.php?title=File:3DDeathchase_Green.png&amp;diff=1402"/>
		<updated>2009-04-06T23:17:13Z</updated>

		<summary type="html">&lt;p&gt;Jmk: 3D Deathchase in green palette.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3D Deathchase in green palette.&lt;/div&gt;</summary>
		<author><name>Jmk</name></author>
		
	</entry>
	<entry>
		<id>https://www.worldofdragon.org/index.php?title=3D_Deathchase&amp;diff=1401</id>
		<title>3D Deathchase</title>
		<link rel="alternate" type="text/html" href="https://www.worldofdragon.org/index.php?title=3D_Deathchase&amp;diff=1401"/>
		<updated>2009-04-06T23:14:02Z</updated>

		<summary type="html">&lt;p&gt;Jmk: First draft of 3D Deathchase page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Infobox Game&lt;br /&gt;
|Image = [[Image:JMK_GLOVE_LOAD.PNG|center|300px|Titleimage from the game]]&lt;br /&gt;
|Gamenumber = &lt;br /&gt;
|Company = &lt;br /&gt;
|Developer = [[James McKay]]&lt;br /&gt;
|Publisher = [[Cronosoft]]&lt;br /&gt;
|Musician = &lt;br /&gt;
|Release = [[:Category:2009|2009]]&lt;br /&gt;
|Platform = [[Dragon 32]] or [[Dragon 64]]&lt;br /&gt;
|Genre = Arcade&lt;br /&gt;
|Gamemode = [[1P]]&lt;br /&gt;
|Operation = {{Joystick1}}{{Keyboard}}&lt;br /&gt;
|Media = {{Cassette}}&lt;br /&gt;
|Language = {{EN}} &lt;br /&gt;
|Info = Not Yet Released&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
3D Deathchase is a conversion of the highly rated ZX Spectrum 16K game by Mervyn J. Estcourt.  This version was written by James McKay and was based upon the disassembled Z80 source made by Richard Wilson for his Amstrad CPC conversion.  Like the original, this also fits into 16K (which some Tandy Color Computer models have installed).&lt;br /&gt;
&lt;br /&gt;
3D Deathchase features a chase through a forest on a motorbike, from an over-the-shoulder perspective.  The aim is to shoot two other motorbikes and a bonus item (a helicopter or a tank) while dodging the trees.  There are 8 sectors to beat, split into forest and arctic sections (the original had day and night sections, but the Dragon palette did not suit that, a bit of artistic licence was used).&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
Complete sector 8 for a 15,000 point bonus.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:JMK_GLOVE_GREEN.PNG]]&lt;br /&gt;
[[File:JMK_GLOVE_BUFF.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Game_Not_In_Archive]] [[Category:Game_Not_Online]]&lt;/div&gt;</summary>
		<author><name>Jmk</name></author>
		
	</entry>
	<entry>
		<id>https://www.worldofdragon.org/index.php?title=GLOVE&amp;diff=1043</id>
		<title>GLOVE</title>
		<link rel="alternate" type="text/html" href="https://www.worldofdragon.org/index.php?title=GLOVE&amp;diff=1043"/>
		<updated>2009-03-28T20:32:48Z</updated>

		<summary type="html">&lt;p&gt;Jmk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Infobox Game&lt;br /&gt;
|Image = [[Image:JMK_GLOVE_LOAD.PNG|center|300px|Titleimage from the game]]&lt;br /&gt;
|Gamenumber = &lt;br /&gt;
|Company = &lt;br /&gt;
|Developer = [[James McKay]]&lt;br /&gt;
|Publisher = [[Cronosoft]]&lt;br /&gt;
|Musician = &lt;br /&gt;
|Release = [[:Category:2007|2007]]&lt;br /&gt;
|Platform = [[Dragon 32]] or [[Dragon 64]]&lt;br /&gt;
|Genre = Gauntlet &lt;br /&gt;
|Gamemode = [[1P or 2P]]&lt;br /&gt;
|Operation = {{Joystick1}} {{Joystick2}} {{Keyboard}}&lt;br /&gt;
|Media = {{Cassette}}&lt;br /&gt;
|Language = {{EN}} &lt;br /&gt;
|Info = Not Yet Released&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Glove is a Gauntlet style game written by James McKay with some beta testing by the forum members of this site. Glove was finished in 2007 and was going to be released by [[Cronosoft]] as a real cassette for the Dragon 32/64 and Tandy CoCo 2/3 but as yet nothing has been produced. The game has a master tape, cover art and instructions, but nothing is forthcoming.  It can be played by 1 or 2 players using any combination of joysticks and keyboard, contains 50 levels and is a multiload on a 32K machine and a single load on a 64K machine making good use of the extra available memory.  The game will also detect a PAL or NTSC machine and will adjust both graphics mode and refresh rate accordingly.&lt;br /&gt;
&lt;br /&gt;
The game borrows heavily from Gauntlet and is an amazing attempt to get that style of gameplay onto the 6809 machines and it achieves this well and demonstrates that the Dragon and CoCo could hold their own in the old 8-bit wars - if a little short on on screen colours.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
The game contains no cheats, but levels 10, 20, 30 and 40 contain special exits that let you skip levels, if you can find them before time runs out!  Like other &amp;quot;infinite-continues&amp;quot; Gauntlet-style games, you can keep on playing by continuing with the other player before your player dies, however it is possible for one player to finish the game without &amp;quot;cheating&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:JMK_GLOVE_GREEN.PNG]]&lt;br /&gt;
[[File:JMK_GLOVE_BUFF.PNG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Game_Not_In_Archive]] [[Category:Game_Not_Online]]&lt;/div&gt;</summary>
		<author><name>Jmk</name></author>
		
	</entry>
</feed>